Post by Darkness Rising on Feb 1, 2013 19:45:41 GMT -5
Before we get into the various forms of fighting, first it must be clear that all fights that require any from of skills, magic, usage of power, or other such things will be required to follow a charge based system.
Charges:
A charge based system is based off a count that any of the above collects turn by turn. A single turn consists of one charge. If multiple skills are being charged at once, each skill will contain it's own charge count. If the a skill merges with another the charge counts will equal the skill that has the highest counts. For example if a three charge skill is merged with a two charge skill, the new skill will contain three charges only.
Charge Multipliers:
Charge multipliers can also be used in a fight. This can only be done upon BOTH sides of the fight agreeing on charge multipliers. Any charge multiplying power a character has MUST be in their profile and easily shown upon request.
Below will list the various forms of combat:
Melee:
Melee based fights do not require charges as they are done without the use of magic casting or other forms of powers.
Melee fights come in several forms:
Race Based Melee
Weapon Based Enchantments
Hand to Hand
Mixed
Race Based Melee:
Race based melee fights are pure melee, this means no magics, to include weapon based enchantments. In Race Based Melee fights the basic speed and strength of the race of each class is used in combination with basic melee only rules.
Weapon Based Enchantments:
This form of melee fighting allows the users to wield weapons that are enchanted. An example of an enchantment would be the ability for the weapon to freeze what it touches. All combatants in these fights are limited to human speed and strength.
Hand to Hand:
Hand to Hand fights are without any weapons, or enchantments. These fights are done at human strength and speed.
Mixed:
Any mixture of the above.
Magic/Power Combat:
Magic and Power fights are a mixture of any form of melee combined with any magical powers, or other forms of power that a character possesses. These battles are to be agreed upon by both sides and must follow the charge based system. In accordance the charge based system only three skills, or magics, can be started in a single turn. (You start three the first turn, next turn you can start three more.)
There are various forms of Magic/Power Combat:
Character Testing/Developementl:
These are the lowest forms of the magic based fights and are usually used to help a player better understand the powers they have given, or created, to/for a character. There is no winning or losing these fights and they can end at any time.
Duel/Spar:
This is a light form of combat used mainly to test a characters skill against another. These fights do hold a victory and a loss but they are not a significant form of combat and should not be taken seriously. Spars/Duels end when one character submits, or the player leaves/forfeits the match.
Death Match:
This form of fighting is higher in importance and should be taking seriously. These forms of fighting are used to kill of a character IC. These fights only end when one character has been killed. A killed character can not be returned to the Story Line/Role Play until it is resurrected properly. These fights can be put on hold up to three days. At the end of three days (exactly 72 hours) the absent character will forfeit and will be declared dead.
Character Deletion:
These types of fights are extremely high stake. These fights should only be entered if you are absolutely prepared to remove your character indefinitely from the site. These fights only end when one character is killed. Characters can not be returned unless Silver Wolf allows. This form of fight may also be put on hold for up to three days.
Charges:
A charge based system is based off a count that any of the above collects turn by turn. A single turn consists of one charge. If multiple skills are being charged at once, each skill will contain it's own charge count. If the a skill merges with another the charge counts will equal the skill that has the highest counts. For example if a three charge skill is merged with a two charge skill, the new skill will contain three charges only.
Charge Multipliers:
Charge multipliers can also be used in a fight. This can only be done upon BOTH sides of the fight agreeing on charge multipliers. Any charge multiplying power a character has MUST be in their profile and easily shown upon request.
Below will list the various forms of combat:
Melee:
Melee based fights do not require charges as they are done without the use of magic casting or other forms of powers.
Melee fights come in several forms:
Race Based Melee
Weapon Based Enchantments
Hand to Hand
Mixed
Race Based Melee:
Race based melee fights are pure melee, this means no magics, to include weapon based enchantments. In Race Based Melee fights the basic speed and strength of the race of each class is used in combination with basic melee only rules.
Weapon Based Enchantments:
This form of melee fighting allows the users to wield weapons that are enchanted. An example of an enchantment would be the ability for the weapon to freeze what it touches. All combatants in these fights are limited to human speed and strength.
Hand to Hand:
Hand to Hand fights are without any weapons, or enchantments. These fights are done at human strength and speed.
Mixed:
Any mixture of the above.
Magic/Power Combat:
Magic and Power fights are a mixture of any form of melee combined with any magical powers, or other forms of power that a character possesses. These battles are to be agreed upon by both sides and must follow the charge based system. In accordance the charge based system only three skills, or magics, can be started in a single turn. (You start three the first turn, next turn you can start three more.)
There are various forms of Magic/Power Combat:
Character Testing/Developementl:
These are the lowest forms of the magic based fights and are usually used to help a player better understand the powers they have given, or created, to/for a character. There is no winning or losing these fights and they can end at any time.
Duel/Spar:
This is a light form of combat used mainly to test a characters skill against another. These fights do hold a victory and a loss but they are not a significant form of combat and should not be taken seriously. Spars/Duels end when one character submits, or the player leaves/forfeits the match.
Death Match:
This form of fighting is higher in importance and should be taking seriously. These forms of fighting are used to kill of a character IC. These fights only end when one character has been killed. A killed character can not be returned to the Story Line/Role Play until it is resurrected properly. These fights can be put on hold up to three days. At the end of three days (exactly 72 hours) the absent character will forfeit and will be declared dead.
Character Deletion:
These types of fights are extremely high stake. These fights should only be entered if you are absolutely prepared to remove your character indefinitely from the site. These fights only end when one character is killed. Characters can not be returned unless Silver Wolf allows. This form of fight may also be put on hold for up to three days.